{"id":664,"date":"2016-03-09T08:00:40","date_gmt":"2016-03-09T11:00:40","guid":{"rendered":"http:\/\/cgepic.com\/?p=664"},"modified":"2019-04-27T12:20:08","modified_gmt":"2019-04-27T15:20:08","slug":"easy-way-to-control-curve-points-with-bones","status":"publish","type":"post","link":"https:\/\/cgepic.com\/pt\/easy-way-to-control-curve-points-with-bones\/","title":{"rendered":"Forma F\u00e1cil de Controlar Pontos de Curva com Bones"},"content":{"rendered":"<p class=\"western\">Spline Curve \u00e9 uma das ferramentas mais incr\u00edveis do Blender, e com isso, voc\u00ea pode fazer coisas como modelagem e Paths de anima\u00e7\u00f5es. Se voc\u00ea quiser mais detalhes sobre Curve, consulte o <a href=\"https:\/\/www.blender.org\/manual\/modeling\/curves\/index.html\" target=\"_blank\" rel=\"noopener noreferrer\">Manual do Blender<\/a>\u00a0(ingl\u00eas). Ent\u00e3o&#8230; nesta dica vamos falar sobre Curves e Bones, mas especificamente fazer um controle dos pontos de curva sem qualquer uso de <a href=\"https:\/\/www.blender.org\/manual\/modeling\/modifiers\/deform\/hooks.html\" target=\"_blank\" rel=\"noopener noreferrer\">Hooks<\/a>.<!--more--><\/p>\n<h2 class=\"western\">O que H\u00e1 de Errado com Hooks?<\/h2>\n<p class=\"western\">Hook (gancho) \u00e9 um modificador que deforma uma curva ou malha com um objeto ou um bone. Na verdade, n\u00e3o h\u00e1 nada de errado com Hooks, e isso n\u00e3o tem nada de in\u00fatil, mas em certos casos, \u00e9 melhor utilizar outras alternativas.<\/p>\n<p class=\"western\">Explicando melhor a situa\u00e7\u00e3o, h\u00e1 uma s\u00e9rie de procedimentos para fazer um ponto ligado a um bone usando Hooks:<\/p>\n<ol>\n<li>\n<p class=\"western\">Entrar no edit mode.<\/p>\n<\/li>\n<li>\n<p class=\"western\">Adicionar modifier.<\/p>\n<\/li>\n<li>\n<p class=\"western\">Definir a armature e seus bones.<\/p>\n<\/li>\n<li>\n<p class=\"western\">Selecionar o ponto.<\/p>\n<\/li>\n<li>\n<p class=\"western\">Atribuir (Assign) o ponto ao hook.<\/p>\n<\/li>\n<li>\n<p class=\"western\">De prefer\u00eancia, clicar no Reset.<\/p>\n<\/li>\n<\/ol>\n<p class=\"western\">E se voc\u00ea estiver usando v\u00e1rios bones, voc\u00ea vai copiar o modifier e repetir a partir do n\u00famero 3 para cada bone. Ent\u00e3o&#8230; a\u00ed est\u00e1 a situa\u00e7\u00e3o.<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-666\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_01_blender-app_2016-03-08_18-38-00.jpg\" alt=\"PIC_01_blender-app_2016-03-08_18-38-00\" width=\"448\" height=\"504\" srcset=\"https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_01_blender-app_2016-03-08_18-38-00.jpg 448w, https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_01_blender-app_2016-03-08_18-38-00-267x300.jpg 267w\" sizes=\"(max-width: 448px) 100vw, 448px\" \/><\/p>\n<h2 class=\"western\">Como Fazer Isso sem Hooks?<\/h2>\n<p class=\"western\">Esta alternativa \u00e9 mais pr\u00e1tico e d\u00e1 mesmo resultado (a menos que voc\u00ea queira o bone fora do ponto). Suponha que voc\u00ea decidiu usar o Nurbs Path e adicionar um Single Bone para controlar o seu ponto, e voc\u00ea quer um bone para cada ponto. Depois disso voc\u00ea seguir\u00e1 estes passos:<\/p>\n<p class=\"western\">Antes de duplicar os bones, no modo de edi\u00e7\u00e3o, certifique-se o Snap esteja ativado e atribu\u00eddo ao Vertex, em seguida, SHIFT+D, SHIFT+D, SHIFT+D &#8230;<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-667\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_02_2016-03-08_18-33-38.gif\" alt=\"PIC_02_2016-03-08_18-33-38\" width=\"788\" height=\"366\" \/><\/p>\n<p class=\"western\">Na guia Armature, mude o display para Envelope<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-668\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_03_blender-app_2016-03-08_18-41-59.jpg\" alt=\"PIC_03_blender-app_2016-03-08_18-41-59\" width=\"434\" height=\"266\" srcset=\"https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_03_blender-app_2016-03-08_18-41-59.jpg 434w, https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_03_blender-app_2016-03-08_18-41-59-300x184.jpg 300w\" sizes=\"(max-width: 434px) 100vw, 434px\" \/><\/p>\n<p class=\"western\">Se voc\u00ea quiser que os envelopes pare\u00e7am com pinos\u2026 \ud83d\ude42<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-669\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_04_2016-03-08_18-57-13.gif\" alt=\"PIC_04_2016-03-08_18-57-13\" width=\"788\" height=\"366\" \/><\/p>\n<p class=\"western\">Na curva, adicione o modifier de Armature, em seguida, defina o Object e marque a op\u00e7\u00e3o &#8220;Bone Envelopes&#8221; para fazer a liga\u00e7\u00e3o.<\/p>\n<p class=\"western\">\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-671\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_05_2016-03-08_19-11-07.gif\" alt=\"PIC_05_2016-03-08_19-11-07\" width=\"432\" height=\"348\" \/><\/p>\n<p class=\"western\">Veja o resultado:<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-672\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_06_2016-03-08_19-28-37.gif\" alt=\"PIC_06_2016-03-08_19-28-37\" width=\"788\" height=\"366\" \/><\/p>\n<p class=\"western\">Ah n\u00e3o, essa deforma\u00e7\u00e3o est\u00e1 um desastre! Ser\u00e1 que n\u00e3o h\u00e1 nada faltando? Sim, h\u00e1 um bot\u00e3o para resolver isso.<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-673\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_07_blender-app_2016-03-08_19-24-23.jpg\" alt=\"PIC_07_blender-app_2016-03-08_19-24-23\" width=\"429\" height=\"198\" srcset=\"https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_07_blender-app_2016-03-08_19-24-23.jpg 429w, https:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_07_blender-app_2016-03-08_19-24-23-300x138.jpg 300w\" sizes=\"(max-width: 429px) 100vw, 429px\" \/><\/p>\n<p class=\"western\">Este bot\u00e3o \u00e9 pra aplicar a deforma\u00e7\u00e3o aos pontos dos splines, em vez da geometria. E, finalmente, est\u00e1 funcionando como Hooks. \\e\/<\/p>\n<p class=\"western\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-674\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/PIC_08_2016-03-08_19-40-30.gif\" alt=\"PIC_08_2016-03-08_19-40-30\" width=\"788\" height=\"366\" \/><\/p>\n<h2 class=\"western\">Considera\u00e7\u00f5es Finais<\/h2>\n<p class=\"western\">Como tudo tem alguns pr\u00f3s e contras, esta forma de controlar pontos de curva com envelopes tem alguns detalhes para esclarecer:<\/p>\n<ul>\n<li>\n<p class=\"western\">Voc\u00ea s\u00f3 precisa de um modifier para vincular cada bone para seus pontos e n\u00e3o \u00e9 necess\u00e1rio saber o nome de cada bone.<\/p>\n<\/li>\n<li>\n<p class=\"western\">\u00c9 ideal para us\u00e1-lo com muitos bones.<\/p>\n<\/li>\n<li>\n<p class=\"western\">Voc\u00ea n\u00e3o pode deixar ponto fora do alcance do envelope no Edit Mode.<\/p>\n<\/li>\n<\/ul>\n<p class=\"western\">Logo abaixo tem um bot\u00e3o\u00a0para o download do pacote com a compara\u00e7\u00e3o de Envelope x Hook, e um chicote da Delta da arte <a href=\"http:\/\/smess.deviantart.com\/art\/Teenage-Jurassic-Squad-Raptors-561198967\" target=\"_blank\" rel=\"noopener noreferrer\">Teenage Jurassic Squad Raptors<\/a>.<\/p>\n<p style=\"text-align: center;\">\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-679\" src=\"http:\/\/cgepic.com\/wp-content\/uploads\/2016\/03\/delta.png\" alt=\"delta\" width=\"199\" height=\"256\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Desculpe-nos, mas este texto esta apenas dispon\u00edvel em Ingl\u00eas Americano.Spline Curve is one of most incredible tools of Blender, with that, you can make things like modeling and animations paths. If you want more details about Curves, check the Blender Manual. So&#8230; in this tip we&#8217;ll talk about Curves and Bones, but specifically make a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":691,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[51,23,50,71],"tags":[28,94,95,96,97,98,99],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.5.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Forma F\u00e1cil de Controlar Pontos de Curva com Bones - CG Epic<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/cgepic.com\/pt\/easy-way-to-control-curve-points-with-bones\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Forma F\u00e1cil de Controlar Pontos de Curva com Bones - CG Epic\" \/>\n<meta property=\"og:description\" content=\"Desculpe-nos, mas este texto esta apenas dispon\u00edvel em Ingl\u00eas Americano.Spline Curve is one of most incredible tools of Blender, with that, you can make things like modeling and animations paths. 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